Monday, June 4, 2012

Dynamic scene coordinate system

Dynamic scene coordinate system
    Dynamic scene coordinate systemA few days ago to see a scene editor

http://silverfuture.cnhttp://silverfuture.cn inside the dynamic coordinate system is very good, to share with you.2D game perspective can be divided into the oblique angle of 45 degrees, the angle is 45 degrees, horizontal version of scrolls and other types. If a scene editor to support the scene of these different perspectives, will be very flexible, we have produced different types of games will find it very convenient.Here is a screenshot of the editor of this scenario:
    The right of the panel coordinate system to perform various operations. By adjusting the parameters, the coordinate system can be adapted to various types of scenes.Changing the number of grid can be adapted to the different size of the map.Modify the size of the cell to meet the accuracy requirements.Modify the gradient of the coordinate system allows the gradient dynamics of the coordinate system of the game scene change, no matter what kind of squint angle of the terrain can be a perfect match.Released some screenshots of the different inclination below:
    Summary: Unlike the traditional "tiling" making the map, this editor provides us with another very flexible idea, worthy of our careful study.

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